Nightmare
(Enchantment/Charm)

Range:  1 mile
Components:  V, S, M
Duration:  8 hours
Casting Time:  1 turn per level
Area of Effect:  One creature per 2 levels
Saving Throw:  Negates

This dreadful spell causes its victims to suffer from wracking nightmares the night after it is cast, robbing them of any benefit of sleep. A saving throw versus death magic negates the spell's effect.
If the saving throw is failed, the victim must make another saving throw each following night with a +2 cumulative bonus to avoid recurrences. Once a successful saving throw has been made, the nightmares cease. Since the recurring nightmares are non-magical, the victim gets the equivalent of 1 hour of sleep per 2 hours.
If another nightmare spell is cast on a victim before he has successfully saved against recurrences, he must save at -4, with this penalty being applied against his subsequent saving throws. This penalty is non-cumulative, i.e., additional castings will not increase the penalty to worse than -4. The material component of this spell is a black mithril statuette of a nightmare worth at least 100 gp per level of the wizard.

